![]() ![]() ![]() If you have any comments or suggestions please feel free to share them in the comments and I'll do my best. If I ever learn C# I'll add in Mod Options to allow easy tweaking of the processing time and costs. This mod allows colonists to craft neutroamine at the drug lab. The deepchem refinery will now attempt to output to a connected Neutroamine pipe network if one is connected. Added support for Vanilla Races Expanded - Android: Totaling a potential 3,000 Deepchem consumed and 100 Neutroamine produced per day.Ī single Deepchem tank holds 1500 Deepchem, which is what a single Deepchem refinery can consume in half a day if making Neutroamine.Ī single refinery will outpace a single Deepchem pumpjack (which generates 1 Deepchem per second or 1,000 Deepchem per day).Īdded recipe to the Deepchem Refinery that turns 30 Deepcheem into 10 FSX for Combat Extended, takes 6 hours to complete. Typical Deepchem node has between 6-6.6k Deepchem in it, and my goal was to allow a single Deepchem node to generate approximately 200 Neutroamine over at least two in-game days.Ī single refinery will consume 750 Deepchem, and generate 25 Neutroamine every 6 hours. I have enough cloth, neutroamine, and herbal medicine - as well as a drug lab, with medicine bill, colonists with necessary skills and valid paths to all resources. The drug lab itself is quite affordable the main cost is the research required for each drug. ![]() Go-juice and wake-up are powerful emergency drugs. My thoughts on balancing this and how efficient it is are as follows: Drug labs allow you to produce many substances, provided you have the research for them. It adds a gizmo to the Deepchem refinery which allows you to swap between the normal 1 Deepchem to 3 Chemfuel process, and a new process that changes Deepchem into Neutroamine somewhat inefficiently (power and resource-wise). Called 'neutroamine synthesis' if I remember correctly. Though it being just a crafting recipy with items and benches still in game, it probably is still working. This mod is an addon to Vanilla Chemfuel Expanded. There were also mods to distill neutroamine from psychoid leafs + chem fuel, but it is not supported anymore. ![]()
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